SoftwareApp 23bbc4104b docs: draft the Photo and video permissions declaration answer
The Console flags READ_MEDIA_IMAGES as undeclared and asks a specific question per permission - why
the Android photo picker does not fully support the app, and why the permission is needed. The old
draft here answered only the second half, in general terms, so it is replaced with an answer in the
order the form asks, at two lengths (1 689 chars, and 682 for a small box).

The picker half is what a reviewer actually weighs, and the code makes it concrete instead of
rhetorical: a picker hands over the items the user selects, while the duplicates of a picked photo
are precisely the files it never hands over - and the app's similarity threshold is fitted per scan
from the library's own pairwise hash-distance histogram (AdaptiveThreshold will not fit at all below
200 pairs), which no hand-picked subset can supply. The selection is not a sample of the library,
it is the part the duplicates are not in.

Both claims sit in a table next to their source in the code, together with the other things the
answer asserts - no INTERNET, deletion only through createDeleteRequest/createTrashRequest, and
partial access implemented rather than merely declared - so the text can be defended if Play asks.

Also written down: the form asks about READ_MEDIA_IMAGES only, since
READ_MEDIA_VISUAL_USER_SELECTED is the narrow half of the pair and needs no justification; if a
video is asked for as well, the foreground-service demo is a fallback but was filmed for a different
question; and a refusal would not require code changes, because the partial mode already runs - what
would be lost is the promise.
2026-10-14 13:38:33 +02:00
2026-10-13 23:13:39 +02:00
2026-10-13 23:13:39 +02:00

Foto Dup Finder

A fast, ad-free, fully offline Android app that finds and removes duplicate and near-duplicate photos. Built as a direct answer to the slow, ad-laden cleanup tools that ship with many phones.

Nothing ever leaves the device: the app declares no network permission, contains no analytics and needs no account.

Features

  • Two kinds of duplicates
    • Exact — byte-identical copies, found with a cheap size/head/tail signature followed by a full SHA-256.
    • Near — resized, recompressed or lightly edited versions, found with a 64-bit perceptual difference hash (dHash) plus a Hamming-distance threshold.
  • Tiered, parallel pipeline: only plausible candidates get a full hash, and the work is spread across all CPU cores.
  • Persistent index so a re-scan only touches new or changed files.
  • Safe deletion through the system consent dialog (MediaStore.createDeleteRequest) or the system trash (createTrashRequest). The app never requests MANAGE_EXTERNAL_STORAGE.
  • Two-step cleanup: removing a row only stages it (the row disappears instantly, nothing is deleted); one Apply then performs the removal, so Android asks for a single confirmation for the whole batch instead of one per group.
  • Sensible defaults: “select all but best” keeps the largest (then newest) copy of each group.
  • Android 14+ partial photo access handled explicitly, with a clear prompt to upgrade to full access.

Tech stack

Area Choice
Language Kotlin 2.4.10 (using AGP 9 built-in Kotlin)
UI Jetpack Compose, BOM 2026.06.01, Material 3
Build Gradle 9.3.1, Android Gradle Plugin 9.1.0
Image loading Coil 3.5.0
Storage MediaStore read + a small SQLite hash cache
SDK levels compileSdk/targetSdk 36, minSdk 26

targetSdk is 36 because Google Play requires new apps and updates to target Android 16 (API 36) from 31 August 2026.

Version note: the Compose BOM is pinned to 2026.06.01 (Compose 1.11.4) and Coil to 3.5.0, because the next releases require compileSdk 37, which AGP 9.1.0 does not support yet. Bump both together once a newer AGP lands.

Project layout

app/src/main/java/de/softwareapp_hb/fotodup/finder/
├── core/      Pure-Kotlin duplicate engine (no Android imports!)
│   ├── Hashing.kt            SHA-256 + cheap size/head/tail signature
│   ├── PerceptualHash.kt     64-bit dHash + Hamming distance
│   ├── DuplicateGrouper.kt   exact + perceptual grouping (union-find)
│   ├── DuplicatePolicy.kt    Exact / Balanced / Aggressive thresholds
│   └── …
├── data/      MediaStore access, hashing, permissions, SQLite index, deletion
├── domain/    ScanEngine (tiered pipeline) + progress/result models
└── ui/        Compose theme, scanner screen, ViewModel, components
app/src/test/java/…            JVM unit tests for the core engine

core/ deliberately has no Android dependencies, so the trickiest logic (hashing, perceptual hashing, grouping) is covered by fast JVM tests.

Building

Prerequisites:

  • JDK 17+ (JDK 25 verified)
  • Android SDK with platforms;android-36 and build-tools;36.0.0
# Tell Gradle where the SDK lives (this file is git-ignored)
echo "sdk.dir=$HOME/Android/Sdk" > local.properties

./gradlew :app:assembleDebug        # debug APK
./gradlew :app:testDebugUnitTest    # JVM unit tests for the engine
./gradlew :app:lintDebug            # Android Lint
./gradlew :app:assembleRelease      # R8-minified release APK
./gradlew :app:bundleRelease        # Play-ready .aab

Installing on a device

adb install -r app/build/outputs/apk/debug/app-debug.apk

How detection works

MediaStore query
      │
      ▼
1. quick signature = SHA-256(size + first & last 32 KB)
      │   bucket by (size, signature)
      ▼
2. full SHA-256    only for buckets with 2+ members      → EXACT duplicates
      │
      ▼
3. perceptual fingerprint, both from ONE decode             → NEAR duplicates
      · pHash: 32x32 grayscale → DCT → 8x8 low-frequency block → 64 bits
      · RGB dHash: one 64-bit difference hash per colour channel
      │   candidates via 8-bit band index; a pair must pass BOTH tests
      │   the pHash cut is fitted per scan (see below), then union-find clusters
4. SQLite hash cache → the next scan only re-reads changed files

Why two descriptors? pHash sees luminance structure, the RGB hashes see colour structure. A single Hamming threshold cannot hold out as a library grows, because unrelated pairs accumulate with the square of the library size. Measured on the benchmark harness, the widest pHash threshold with zero false pairs fell from 13 (120 images) to 5 (2 880 images) — so the app fits the cut to the library instead of trusting a constant, and requires the colour structure to agree as well.

Sensitivity presets (both values are ceilings; the pHash one is adapted per scan):

Policy pHash ceiling RGB ceiling Notes
Exact copies only – – byte-identical files, no decoding at all
Balanced (default) 12 bits 60 / 192 the recommended setting
Aggressive 18 bits 84 / 192 catches heavier re-edits

Banding gives exact candidate recall for pHash distances up to 7 (see the comment in DuplicateGrouper).

Permissions

Permission Why it is needed
READ_MEDIA_IMAGES (API 33+) read the photo library
READ_EXTERNAL_STORAGE (API ≤ 32) same, on older devices
READ_MEDIA_VISUAL_USER_SELECTED (API 34+) Android 14 "Selected photos" mode
WRITE_EXTERNAL_STORAGE (API ≤ 29 only) legacy delete path on Android 10
POST_NOTIFICATIONS (API 33+) shows the scan-progress notification (optional — the scan runs without it)
FOREGROUND_SERVICE + FOREGROUND_SERVICE_DATA_SYNC keeps a long scan alive while the app is backgrounded

Deletion on Android 11+ always goes through the system consent dialog. The app never requests MANAGE_EXTERNAL_STORAGE.

Scanning in the background

A scan is owned by ScanController (process-scoped, created by the Application), not by the screen's ViewModel. While one is running, ScanService holds a dataSync foreground service with a progress notification that has a Cancel action. So:

  • leaving the app does not kill the scan,
  • the result survives screen rotation and re-entry,
  • the user always has a visible way to stop it.

When POST_NOTIFICATIONS is denied the scan still works; the notification is simply not shown.

Testing

app/src/test holds JVM unit tests for core/: SHA-256 test vectors, dHash bit patterns, Hamming distance, exact/perceptual grouping, aspect-ratio filtering and the reclaimable-bytes maths.

./gradlew :app:testDebugUnitTest

There is no instrumentation test, so UI behaviour is verified by installing the debug build on a device or an emulator (adb install -r app/build/outputs/apk/debug/app-debug.apk) and driving it by hand or with adb shell input tap. That is how the store screenshots are taken; the tablet sets were shot on AOSP AVDs running in software emulation, because this machine exposes no /dev/kvm (see docs/STORE_LISTING.md).

Releasing to Google Play

See docs/PLAY_RELEASE_CHECKLIST.md (signing, store listing, Data Safety, release notes, rollout), docs/STORE_LISTING.md (ready-to-paste listing copy plus the icon / feature graphic generators) and PRIVACY.md.

The app is published as a one-time paid app — no ads, no subscription, no in-app purchases, and therefore no Billing code or com.android.vending.BILLING permission in the APK: the price lives on the listing, not in the build (why).

The upload-ready graphics and screenshots live in store-assets/. tools/make-store-assets.sh and tools/make-store-screenshots.sh regenerate them from the app's own icon vectors and from adb captures — always inside the repo, never in $HOME. Screenshots are kept per form factor (store-assets/{raw-,}screenshots/{phone,tablet-7in,tablet-10in}/) because Play gives phones and each tablet size a slot of their own: FORM_FACTOR=tablet-7in selects the 7-inch pipeline, and the tablet runs deliberately crop no system chrome because a tablet frame is already inside Play's 2:1 cap. All three sets are captured — the phone set on a real device, the tablet sets on AOSP AVDs; see docs/STORE_LISTING.md. python3 tools/make-demo-photos.py draws the synthetic photo library the results screenshot is captured over, so the listing never shows a real one. The finished assets are committed — including the foreground-service demonstration video that the declaration links to — and Gitea serves them without a login, so pushing is the deployment step: …/src/branch/main/store-assets/… is the page a browser opens (and the shape Play's video link takes, because a /raw/ URL carries a default-src 'none' CSP that stops a video playing inline), …/raw/branch/main/… is the bytes.

User-visible changes are tracked in CHANGELOG.md; the Play "What's new" text you type per release is separate and lives only in the Play Console.

Localisation

All user-visible text lives in app/src/main/res/values/strings.xml, with proper <plurals> where a count can be one, and both the screen and the progress notification resolve their labels through text/TextRes.kt. English is currently the only locale.

Adding a language is then a file, not a refactor:

app/src/main/res/values-de/strings.xml   # same keys, translated values

One caveat worth knowing: Google Play's automatic translation translates your store listing, not the app UI. Translated UI text has to be supplied in values-<locale>/, by a translator or by running the strings file through a translation service and reviewing it.

Byte units ("KB", "MB") and the duration formatter are intentionally left unlocalised.

Known limitations

  • Only images are scanned — videos are not supported yet.
  • Near-duplicate detection ignores EXIF rotation, so an image saved physically rotated by 90° will not match its original.
  • The Aggressive policy may miss some pairs because of the banded candidate search.
  • The very first scan of a huge library (50k+ photos) takes a while; later scans reuse the hash index and are much faster.

Roadmap

The project is tracked against a milestone plan (M0–M10). What is done, what remains, the current release blockers and the candidate features all live in docs/ROADMAP.md.

Licence

Proprietary — all rights reserved. Change this if you intend to open-source it.

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