Commit Graph

5 Commits

Author SHA1 Message Date
SoftwareApp 68dcbc5db6 docs: the video's link is its Gitea page, not the raw URL, which its own CSP blocks
Checked the way a browser does it rather than the way curl does, and curl had given a false green:
Gitea sends `Content-Security-Policy: default-src 'none'; style-src 'unsafe-inline'; sandbox` with
every /raw/ response. That is deliberate - it is what makes serving raw HTML and SVG safe - but it
also blocks the media load when a browser navigates straight to a video, so the tab stays blank with
no error. The same URL plays fine as a subresource, which is exactly why the file's page in Gitea
shows a player: that page embeds <video controls src=".../raw/branch/main/...mp4">.

So the declaration's link is the /src/ page URL, and /raw/ is documented as the curl-and-download
URL instead. Everything verified about both URLs is written down in step 5 - including the two ways
to get a player with no Gitea chrome around it, if that is ever wanted: an unlisted YouTube upload,
or dropping the header for this one path on the Gitea host's Caddy proxy, which must stay scoped to
store-assets/ precisely because that header is what protects raw HTML and SVG.

The file itself was never the problem: 200, video/mp4, Content-Disposition: inline, bytes
sha256-identical to the recording, and Range: bytes=0-99 -> 206 with the matching Content-Range.
2026-10-14 13:28:49 +02:00
SoftwareApp 1cb188a56b docs: follow the asset publication through the documents that described it
Committing the store assets changed a rule that four files stated, so they now state the new one
instead of contradicting the tree:

- STORE_LISTING: "screenshots are not committed" becomes what is committed, why it is safe (every
  published frame is generated demo content), and what is still deliberately out of git (raw
  captures, demo photos, the video's milestone PNGs). It also spells out the public URL pattern,
  because that is now the deployment step rather than a footnote.
- PLAY_RELEASE_CHECKLIST: the two "(git-ignored)" annotations on the screenshot directories become
  "(committed)", and step 5's video item carries the exact link to paste plus what was verified
  about it (200, video/mp4, Content-Disposition: inline, sha256 match) and the two traps in using
  it (pinned to main, so a re-shoot overwrites in place; and replacing it at all means resubmitting
  the declaration).
- ROADMAP: M10 no longer claims the screenshots are left uncommitted, and the declaration's blocker
  row loses its "hosting remains" clause - the file is published, so only pasting is left.
- README: says where the link comes from, so the next reader does not go looking for a host.
2026-10-14 13:22:38 +02:00
SoftwareApp f45e3b79ab docs: cover the tablet screenshot slots and settle app pricing
Two Console-facing subjects, both decided here instead of in the Console.

Tablet screenshots (7-inch and 10-inch)
--------------------------------------
Play keeps a separate screenshot slot per form factor and asks for at least four
screenshots on tablets, so the four phone captures did not cover them. Both sets are now
captured on AOSP Android 12 AVDs, over the same generated 22-photo demo library, and
normalised with FORM_FACTOR=tablet-7in|tablet-10in:

- 7-inch - Nexus 7 2013: 1200x1920 portrait, sw600dp, 320 dpi, four files
- 10-inch - Medium Tablet: 1600x2560 portrait, sw800dp, 320 dpi, four files

This machine has no /dev/kvm - the node cannot even be created, because mknod is refused
for the container as root - so the emulator ran in pure software emulation (-accel off
-no-window -gpu swiftshader_indirect): about 3 minutes to boot, 1-12 s per screenshot.
hide_error_dialogs was switched on and the animation scales off, because under TCG
SystemUI raises an ANR dialog that would otherwise sit in the frame; the 10-inch profile
boots landscape and its portrait rotation is 3, not 0. The scanning frame comes from a
screencap burst started before the tap, since 22 photos scan in seconds, and the tap
coordinates come from uiautomator dumps rather than guesswork.

The results screens are not staged: a finished scan auto-selects all but best, so "14
selected, 43.7 MB" is the default state. 2 duplicate groups, 16 of 22 photos, 43.7 MB
reclaimable, scanned in 39.7 s (7-inch) and 53.1 s (10-inch). Nothing except the demo
library was ever pushed to either AVD and it is deleted again afterwards, so no real
photo can appear in the tablet sets. Screenshots stay out of git, as before.

App pricing: a one-time paid app
--------------------------------
The one irreversible decision in this release. Play's rule: an app can go paid -> free,
but "once your app has been offered for free, the app can't be changed to paid" - a new
package name would be needed - so this had to be settled before the first upload, which
has not happened yet (versionCode 2).

Chosen over free with a Pro unlock because it is the only model that costs the app
nothing: no Billing dependency, no com.android.vending.BILLING permission, no Data
Safety answers, and the "no internet permission at all" claim survives untouched.
Checked rather than assumed: unpacking com.android.billingclient:billing:9.1.0 shows its
manifest declares only com.android.vending.BILLING and the billing service queries, so
in-app purchase would not have added INTERNET either. Billing 8+ is the current
requirement (latest 9.1.0) if that is ever revisited.

Price: base EUR 2.99 with a 14-day 50% launch sale at EUR 1.49. A EUR 1 base price was
considered and rejected: a sale can always be added, but a low anchor cannot be undone,
and a paid app's first transaction is its only transaction. Play's fee for a paid app's
initial purchase is 10% + 5% billing fee (~15%) for the first $1M/year of new-install
transactions in the EEA, so EUR 2.99 nets ~EUR 2.54 against ~EUR 0.85 at EUR 1. The sale
rules shape the launch: 1-14 days live, 30 days between one sale ending and the next
starting, and the app must be published before a sale can be created. The strikethrough
does appear in Germany, which is not one of the 12 EU states and the UK that hide it.

The listing copy had to stop saying "free": the short description is now "Find and remove
duplicate photos. Ad-free, works offline, no uploads." (69/80 chars) and the full
description gains one factual pay-once line plus a "sold through Google Play as a
one-time purchase" bullet (2,426/4,000). The price stays out of the title, icon and
developer name, because Play's metadata policy forbids price and promotional wording
there. PRIVACY.md gains a Purchases section - Google Play processes the payment, the app
has no payment code and no network access at all - and its date moves to 2026-10-14, so
the published copy needs re-pushing to Gitea.

No code changed, so the signed 1.0.1 .aab is untouched (sha256 f8e6a29a...). What is
left is Console work: a payments profile, the price and the launch sale on Products >
App pricing, and a promo-code copy to test the paid listing end to end.
2026-10-14 09:48:57 +02:00
SoftwareApp 3581ffc6bb Add a generated demo photo library for store screenshots
The results screenshot is a screenshot *of a photo library*, so the committed
capture showed the developer's own photos. tools/make-demo-photos.py draws the
library instead: 22 procedural scenes (sunset, mountains, beach, conifers in
haze, dunes, city skyline, night sky, bokeh) with grain and a vignette, so there
are no people, no third-party content and nothing to license.

The duplicate structure is deliberate, because a folder of unrelated pictures
demonstrates nothing:

- headline group: one scene re-saved at falling quality and size until its
  reclaimable size reaches --target-mb (45 MB). Results are ranked by
  reclaimable bytes, so this group has to out-rank whatever is already on the
  device or a real photo is the first thing back in frame.
- exact pair: two byte-identical files, for the SHA-256 path.
- singles: the other scenes, once each, so the library looks lived-in.

Verified with the app's own engine on the desktop before pushing anything:
22 images -> 2 groups (PERCEPTUAL 14 copies, EXACT 2 copies) with the six
singles left alone. Regeneration is byte-identical, the output path resolves
from __file__ so it runs from any cwd, and nothing is written outside the repo.

demo-photos/ is git-ignored, like fixtures/ and store-assets/raw-screenshots/.
STORE_LISTING.md documents the library, why the headline group has a target
size, the MediaProvider scan_file recipe and the cleanup step; ROADMAP, README
and the release checklist point at it.
2026-10-13 23:34:12 +02:00
Hadrian Burkhardt 4706e2669c Initial commit: Foto Dup Finder 1.0.1
An Android duplicate-photo finder. Pure-Kotlin core (SHA-256 + dHash hashing, exact and
perceptual union-find grouping, three sensitivity presets) with MediaStore access, a
persistent SQLite hash index and a tiered ScanEngine behind a Jetpack Compose UI.
No INTERNET permission, no ads, no analytics, no account.

Ships versionCode 2 / versionName 1.0.1, carrying the scan-stall hardening (BoundedCall
breaker) and verified against a 5,363-photo device library. 80 JVM unit tests, lint clean.

Release paperwork is in docs/ (Play checklist, store listing, edge-case testing), the
upload-ready Play graphics and screenshots in store-assets/, and the generators for those
assets in tools/.
2026-10-13 23:13:39 +02:00