Files
file-manager/README.md
T
SoftwareApp 667a85f80c Remember what is in the trash, and add a screen to restore from it
The staged-delete work left a hole. The undo handle lived in BrowserUiState, so a delete from an earlier session was unreachable even though the files were sitting on the volume; and because nothing on disk recorded which folder an item came from, not even the user could put one back by hand with confidence. Adding a Trash screen alone would not have fixed it: the recovery data did not survive the process. So the origin is now written at delete time.

data/ gains its first persistence: a SQLite index (staged path, original path, name, type, size, timestamp). SQLite rather than Room because an annotation processor is a large addition to this build for one table and three queries, and behind a TrashIndex port so domain/Trash keeps no Context while the tests drive it with a map and the real one is still tested against real SQLite. New Trash entry in the overflow menu lists batches and restores a whole one.

The index is an index, not the truth: the staged files are the truth, and the two can disagree if a user empties the folder by hand or pulls a card. Reconciled both ways - restorableFrom drops entries whose file has gone, purgeExpired forgets entries whose folder has gone and sweeps folders no entry mentions - and rows are written after the move, so a crash leaves an unindexed folder (harmless, swept) rather than an entry that could never restore. Verified on hardware: delete, force-stop, relaunch, restore.

Also corrects the docs where they claimed input swipe x y x y 900 is delivered as a plain tap on MIUI. It does open the selection bar - it was driven that way - but it has also landed as a tap, so it is flaky rather than impossible.
2026-10-15 10:25:37 +02:00

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# File Manager
An **ad-free**, **one-time-paid** Android file manager. It browses and manages the
files on your device — locally, with no ads, no account and no analytics.
Nothing ever leaves the device: the app declares no network permission and contains
no advertising or tracking SDKs.
> **Working title.** The display name and the store listing are decided before the
> first Play upload (see [docs/ROADMAP.md](docs/ROADMAP.md), M10). The `applicationId`
> is already fixed and can never change after the first release.
## Status
**M10 — store assets: done.** The app is named **Plain Files**, the icon and feature graphic
are generated from the app's own vectors, and [docs/STORE_LISTING.md](docs/STORE_LISTING.md)
holds length-checked listing copy. The screenshots are captured: 5 phone (1080×2160), 4 on a
7-inch tablet (1200×1920) and 4 on a 10-inch tablet (2560×1600).
## Tech stack
| Area | Choice |
|---|---|
| Language | Kotlin 2.4.10 (using AGP 9 *built-in Kotlin*) |
| UI | Jetpack Compose, BOM 2026.06.01, Material 3 |
| Build | Gradle 9.3.1, Android Gradle Plugin 9.1.0 |
| Storage access | `MANAGE_EXTERNAL_STORAGE` ("All files access") with a Storage Access Framework fallback |
| Archives | Apache Commons Compress + XZ for Java (both pure Java — no NDK) |
| SDK levels | `compileSdk`/`targetSdk` 36, `minSdk` 26 |
`targetSdk` is 36 because Google Play requires new apps and updates to target
Android 16 (API 36) from 31 August 2026.
## Project layout
```
app/src/main/java/de/softwareapp_hb/filemanager/
├── core/ Pure-Kotlin engine (no Android imports!) — paths, sorting, formatting,
│ search matching, copy/move planning, conflict policy
├── data/ Storage backends (all-files access + SAF), volumes, shares coming in
│ from other apps, the trash index (SQLite), file operations, archives,
│ deletion
├── domain/ Browser + operation controllers, models, permission state
├── service/ Foreground service for long-running file operations
├── ui/ Compose theme, browser screen, components, ViewModels
└── text/ Domain enum → string-resource mapping
app/src/test/java/… JVM unit tests for the core engine
```
`core/` deliberately has **no Android dependencies**, so the trickiest logic is
covered by fast JVM tests.
## Building
Prerequisites:
- JDK 17+ (JDK 25 verified)
- Android SDK with `platforms;android-36` and `build-tools;36.0.0`
```bash
# Tell Gradle where the SDK lives (this file is git-ignored)
echo "sdk.dir=$HOME/Android/Sdk" > local.properties
./gradlew :app:assembleDebug # debug APK
./gradlew :app:testDebugUnitTest # JVM unit tests for the engine
./gradlew :app:lintDebug # Android Lint
./gradlew :app:bundleRelease # Play upload bundle (.aab)
```
Release signing is optional and driven by a git-ignored `keystore.properties`
(see `keystore.properties.example`); without it the release build still runs
R8/minification but produces an unsigned artefact.
## Tracked in git
- Source, resources and Gradle build files.
- `docs/` — roadmap and release documentation.
- `PRIVACY.md`, `CHANGELOG.md`, and (from M10) `store-assets/`.
Not tracked: `local.properties`, `keystore.properties`, `*.jks`, build outputs.
## Releasing
Release signing is driven by the git-ignored `keystore.properties` (see
`keystore.properties.example`). Without that file the release build still runs R8 and
resource shrinking, but produces an unsigned artefact that cannot be uploaded.
```bash
./gradlew :app:bundleRelease # Play upload bundle (.aab)
./gradlew :app:assembleRelease # APK, for local checks
# Audit what is actually shipped — in particular that there is no INTERNET permission:
$ANDROID_HOME/build-tools/36.0.0/aapt2 dump permissions \
app/build/outputs/apk/release/app-release.apk
```
Read [docs/PLAY_RELEASE_CHECKLIST.md](docs/PLAY_RELEASE_CHECKLIST.md) before uploading.
Step 4 is the one that matters most for this app: a file manager must declare **"All files
access"** through Play's Permissions Declaration Form, and have the core purpose documented
in its store description. [PRIVACY.md](PRIVACY.md) is written to match the shipped
permissions.
## Localisation
All user-visible text lives in `app/src/main/res/values/strings.xml`, with real `<plurals>`
wherever a count can be one, and the screen and the progress notification resolve their
labels through `text/TextRes.kt` so the two cannot drift apart. **English is currently the
only locale.**
Adding a language is then a file, not a refactor:
```
app/src/main/res/values-de/strings.xml # same keys, translated values
```
Deliberately **not** localised, and why:
- **Byte units** ("KB", "MB") — symbols, not words, and every file manager and the system
Settings app show them the same way.
- **The timestamp pattern** (`yyyy-MM-dd HH:mm`) — a fixed, sortable format; the zone is
passed in explicitly rather than assumed.
### Checking that nothing was missed
Two things are easy to get wrong: a literal typed into a composable, and showing an enum
constant directly (`FileKind.name` puts untranslatable English on screen — the details
sheet used to do exactly that). The mechanical check is the pseudo-locale:
```bash
./gradlew :app:assembleDebug
# Settings > System > Languages > English (XA), then launch the debug build.
```
The debug build type sets `isPseudoLocalesEnabled = true`, so every string that came from
`strings.xml` renders accented and bracketed (`[Îmàgé]`). **Anything that looks normal is a
string that never went through resources.** The release build is unaffected.
One caveat: **Google Play's automatic translation translates your store listing, not the app
UI.** Translated UI text has to be supplied in `values-<locale>/`.
## Known limitations
- **The trash is a time window, not a bin you manage.** A delete stages the item in a hidden
`.plainfiles-trash` folder on the same volume and keeps it for 24 hours; the **Trash** entry
in the overflow menu lists what is still there and puts a whole batch back. There is no
"empty it now" action — expired batches are swept the next time something is deleted — and a
name taken again in the meantime is never overwritten, so a restored item can arrive beside
the new one rather than replacing it.
- **Where a trashed item came from is remembered in the app's own database**, not on the
volume. The staged files are the truth and the database is only an index, so the two are
reconciled in both directions: an entry whose file has gone is not offered back, and a
batch folder no entry mentions is swept.
- **Sharing a file *out* only works in the all-files mode.** A SAF path is relative to the
granted tree rather than a filesystem path, so it cannot be handed to `FileProvider`.
Receiving a share and being picked from another app's chooser work either way: the first
needs no filesystem path, and the second falls back to `RESULT_CANCELED` rather than
returning a URI the caller could not read.
- **RAR, CAB, ISO and WIM are refused**, not supported — they need native code, which this
project deliberately does not ship. (The Commons Compress jar contains no RAR classes at
all.) **7z is different**: Commons Compress reads it in pure Java, so it *is* supported —
but the format needs a seekable channel rather than a stream, because its header lives at
the end of the file. All-files access can supply one; the SAF fallback cannot, so 7z
extraction reports that plainly in folder mode instead of half-working.
- **7z files can be opened but not created** — writing stays ZIP-only.
- **Archive extraction does not restore original timestamps or permissions**, and there is
no archive encryption or password support.
- **Cancellation happens between entries**, so a single very large file finishes before a
stop is honoured.
- **View state is not persisted across process death** (`SavedStateHandle` is not wired up).
- **Long-press multi-select is awkward to script from the host.** The gesture that opens the
selection bar (`input swipe x y x y 900`) works on the MIUI test device but has also
registered as a plain tap, so compress/extract from the UI wants a manual pass (see
[docs/EDGE_CASE_TESTING.md](docs/EDGE_CASE_TESTING.md)).
- The display name is still the working title — decided before the first upload (M10).
## Monetisation
**One-time paid: €4.49 base, with a €2.29 launch price for the first 14 days.** No ads, no
subscription, no in-app purchases, no free tier.
The price lives on the Play listing, not in the build, which is why there is no Billing
client in the dependencies and no `com.android.vending.BILLING` permission in the APK —
that is what keeps "no network permission, nothing leaves your device" true of the
*shipped artefact* rather than just the source. Rationale, market anchors, the rejected
alternatives and the Console steps: [docs/MONETISATION.md](docs/MONETISATION.md).
⚠️ **The price must be set before the first upload** — Play allows paid → free but never
free → paid.
## Licence
Proprietary — all rights reserved.