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Two Console-facing subjects, both decided here instead of in the Console. Tablet screenshots (7-inch and 10-inch) -------------------------------------- Play keeps a separate screenshot slot per form factor and asks for at least four screenshots on tablets, so the four phone captures did not cover them. Both sets are now captured on AOSP Android 12 AVDs, over the same generated 22-photo demo library, and normalised with FORM_FACTOR=tablet-7in|tablet-10in: - 7-inch - Nexus 7 2013: 1200x1920 portrait, sw600dp, 320 dpi, four files - 10-inch - Medium Tablet: 1600x2560 portrait, sw800dp, 320 dpi, four files This machine has no /dev/kvm - the node cannot even be created, because mknod is refused for the container as root - so the emulator ran in pure software emulation (-accel off -no-window -gpu swiftshader_indirect): about 3 minutes to boot, 1-12 s per screenshot. hide_error_dialogs was switched on and the animation scales off, because under TCG SystemUI raises an ANR dialog that would otherwise sit in the frame; the 10-inch profile boots landscape and its portrait rotation is 3, not 0. The scanning frame comes from a screencap burst started before the tap, since 22 photos scan in seconds, and the tap coordinates come from uiautomator dumps rather than guesswork. The results screens are not staged: a finished scan auto-selects all but best, so "14 selected, 43.7 MB" is the default state. 2 duplicate groups, 16 of 22 photos, 43.7 MB reclaimable, scanned in 39.7 s (7-inch) and 53.1 s (10-inch). Nothing except the demo library was ever pushed to either AVD and it is deleted again afterwards, so no real photo can appear in the tablet sets. Screenshots stay out of git, as before. App pricing: a one-time paid app -------------------------------- The one irreversible decision in this release. Play's rule: an app can go paid -> free, but "once your app has been offered for free, the app can't be changed to paid" - a new package name would be needed - so this had to be settled before the first upload, which has not happened yet (versionCode 2). Chosen over free with a Pro unlock because it is the only model that costs the app nothing: no Billing dependency, no com.android.vending.BILLING permission, no Data Safety answers, and the "no internet permission at all" claim survives untouched. Checked rather than assumed: unpacking com.android.billingclient:billing:9.1.0 shows its manifest declares only com.android.vending.BILLING and the billing service queries, so in-app purchase would not have added INTERNET either. Billing 8+ is the current requirement (latest 9.1.0) if that is ever revisited. Price: base EUR 2.99 with a 14-day 50% launch sale at EUR 1.49. A EUR 1 base price was considered and rejected: a sale can always be added, but a low anchor cannot be undone, and a paid app's first transaction is its only transaction. Play's fee for a paid app's initial purchase is 10% + 5% billing fee (~15%) for the first $1M/year of new-install transactions in the EEA, so EUR 2.99 nets ~EUR 2.54 against ~EUR 0.85 at EUR 1. The sale rules shape the launch: 1-14 days live, 30 days between one sale ending and the next starting, and the app must be published before a sale can be created. The strikethrough does appear in Germany, which is not one of the 12 EU states and the UK that hide it. The listing copy had to stop saying "free": the short description is now "Find and remove duplicate photos. Ad-free, works offline, no uploads." (69/80 chars) and the full description gains one factual pay-once line plus a "sold through Google Play as a one-time purchase" bullet (2,426/4,000). The price stays out of the title, icon and developer name, because Play's metadata policy forbids price and promotional wording there. PRIVACY.md gains a Purchases section - Google Play processes the payment, the app has no payment code and no network access at all - and its date moves to 2026-10-14, so the published copy needs re-pushing to Gitea. No code changed, so the signed 1.0.1 .aab is untouched (sha256 f8e6a29a...). What is left is Console work: a payments profile, the price and the launch sale on Products > App pricing, and a promo-code copy to test the paid listing end to end.
360 lines
23 KiB
Markdown
360 lines
23 KiB
Markdown
# Google Play release checklist
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Work top to bottom. Items marked **[code]** are already handled in this repository;
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the rest are things you must do in the Play Console / with your own accounts.
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## 1. Identity and signing
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- [x] Final **application id** chosen: `de.softwareapp_hb.fotodup.finder`
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(`applicationId` in `app/build.gradle.kts`). It can **never be changed after the
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first release**, so treat it as locked. `namespace` and the Kotlin package of
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the same name are aligned with it; debug builds append `.debug`.
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- [x] Generate an **upload keystore** (keep it safe; if you lose it you cannot
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publish updates) — **[code]** done: `fotodup-upload.jks` in the project root
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(git-ignored, `alias upload`), `CN=Hadrian Burkhardt, L=Potsdam, C=DE`.
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- [x] Copy `keystore.properties.example` to `keystore.properties` and fill it in.
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**[code]** done — the file is in place, and the Gradle build picks it up automatically and
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signs release builds; without it the release APK stays unsigned.
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- [ ] Enable **Play App Signing** in the Play Console and upload the certificate of
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your *upload* key:
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```bash
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keytool -exportcert -alias upload -keystore fotodup-upload.jks -rfc > upload_cert.pem
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```
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Upload key fingerprint (SHA-256), to confirm the right key was registered:
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`AA:8C:3D:6C:D0:55:46:50:48:ED:04:3E:AF:34:2B:66:B4:13:87:C9:E0:DA:29:70:5A:0D:18:47:08:1A:4C:7A`.
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Enrolment happens with the first upload: Google then holds the app signing key and this
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one only signs uploads.
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- [ ] Store the keystore + passwords in a password manager / secure vault. Back it up.
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## 2. Versioning
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- [x] Set `versionName` (user-visible) **[code]** — `1.0.1` in `app/build.gradle.kts`.
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- [x] `versionCode` **[code]** — currently **2**. It is the counter Play orders uploads by, so the
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first upload will be 2 and every later upload must be higher.
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## 3. Build the release artefacts
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```bash
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./gradlew :app:bundleRelease # -> app/build/outputs/bundle/release/app-release.aab
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./gradlew :app:assembleRelease # -> APK for local testing
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```
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- [x] **[code]** verified 2026-10-13: `bundleRelease` and `assembleRelease` both succeed.
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`app/build/outputs/bundle/release/app-release.aab` is 2,944,100 bytes
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(`sha256 f8e6a29a0daf60d025409e19be878c3e8f1359a06b3f9fca300bb4aec9ebb726`) and is signed with
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the upload key. The release APK reports `versionCode=2 versionName=1.0.1 targetSdk=36` and
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exactly the permission set listed in step 5 — **no `INTERNET`**, so "nothing leaves the
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device" holds in the shipped artefact, not just in the source manifest.
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- [ ] Upload the **`.aab`** (not the APK) to the Play Console.
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⚠️ **Expect a native-debug-symbols warning here, and ignore it.** Play scans the bundle, finds
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`base/lib/<abi>/libandroidx.graphics.path.so`, and reports *"This App Bundle contains native
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code, and you've not uploaded debug symbols"*. It is a recommendation, not an error: it does
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not block the upload, review or rollout.
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- That one library (4 ABIs, ~37 KB total) is **not** this project's code — it arrives
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transitively through `androidx.compose.ui:ui-graphics` →
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`androidx.graphics:graphics-path:1.0.1`. The project has no `ndk` / `externalNativeBuild` /
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`jniLibs` config and no native sources at all.
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- There is nothing to upload: the published `graphics-path-1.0.1.aar` ships **stripped** libs
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(`symtab=0`, no `.debug_*` sections, no symbol entries anywhere in the AAR), and the
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commonly-suggested fix does not apply — with `ndk.debugSymbolLevel = "FULL"` the build
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succeeds but produces no `app/build/outputs/native-debug-symbols/` output and adds nothing
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to the bundle, because AGP only packages symbols for native code it builds itself.
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- Excluding the lib (`packaging { jniLibs { excludes += "**/libandroidx.graphics.path.so" } }`)
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would silence the warning but risks `UnsatisfiedLinkError` inside Compose's path handling,
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for a 37 KB saving. Not worth it.
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- What it actually costs: symbolication of frames *inside that Compose helper*. Kotlin/Java
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crashes are unaffected — the R8 mapping rides inside the bundle
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(`BUNDLE-METADATA/com.android.tools.build.obfuscation/proguard.map`), so Play deobfuscates
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them automatically.
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- [ ] Keep `app/build/outputs/mapping/release/mapping.txt` for every release so you
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can de-obfuscate crash reports (upload it under *Release > App bundle explorer*).
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## 4. Store listing
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Ready-to-paste copy and the generated graphics live in
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[docs/STORE_LISTING.md](STORE_LISTING.md) (milestone M10). Everything below is a Console
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action except the items marked **[code]**.
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- [ ] ⚠️ **App pricing — do this before the first upload; it is the one irreversible decision.**
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Play, *Set up your app's prices*: *"You can change your app from paid to free. Once your app has
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been offered for free, the app can't be changed to paid. If you want to charge for the app, you
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need to create a new app with a new package name and set a price."* This release has not been
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uploaded yet (`versionCode` 2 is the first), so a paid app is still possible; after the first
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upload to any track it is not. In the Console:
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1. **Set up a payments profile** with your tax rates (Play asks the first time you set a price).
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2. **Products > App pricing** → *"Your app is"* → **Make your app paid**, and enter the base price
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**€2.99** (one-time). Leave *"Default price includes tax"* off unless €2.99 is meant to be the
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final gross price in the EU — off, a German buyer pays €3.56.
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3. Check the **local prices** Play derives for each country — a country with no price is a
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country where the app is unavailable.
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4. [ ] **Launch sale: 50% off (€1.49) for 14 days.** A sale can only be created *after* the app is
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published (*App pricing > Sales > Create sale*), it can be **live for 1–14 days at most**, and
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**30 days must pass between one sale ending and the next starting** — so this is a single
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deadline-driven window, not a permanently lower launch price. Percentage discounts must be
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between 10% and 100%. The original price is struck through everywhere except in 12 EU member
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states and the UK (Germany does show it).
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5. [ ] **Test the paid listing end to end**: install your own copy through a **promo code**
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rather than a real purchase. A giveaway code is the only trial mechanism a paid app has, and
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it doubles as the check that a buyer really does receive a working app.
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**[code]** nothing to build: no Billing dependency, no `com.android.vending.BILLING` in the
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merged manifest. Rationale, the fee arithmetic and the sale rules:
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[STORE_LISTING](STORE_LISTING.md) › App pricing.
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- [ ] App name (≤ 30 chars): "Foto Dup Finder" (15 chars).
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- [ ] Short description (≤ 80 chars) — two options are drafted and length-checked in
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STORE_LISTING.md (69 and 65 chars). **Neither says "free"**: the app is paid, so the claim would
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be false, and Play's metadata policy keeps price and promotional wording out of the title,
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icon and developer name.
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- [ ] Full description (≤ 4000 chars) — drafted and length-checked in STORE_LISTING.md (2 426 chars,
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so there is room to grow). The one price line ("Pay once, then own it…") sits in the body for
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the same policy reason.
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- [x] **App icon** 512×512 PNG **[code]** — `tools/make-store-assets.sh` renders it from the
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same vectors as the adaptive icon in `res/drawable/ic_launcher_*`.
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- [x] **Feature graphic** 1024×500 PNG **[code]** — same script.
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- [x] **Phone screenshots** (at least 2, up to 8) **[code]** — four are captured and normalised to
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1080×2160 in `store-assets/screenshots/phone/` (git-ignored): empty state, scanning
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(`5353 / 5385`), results (**17 duplicate groups, 54 of 5385 photos, 83.5 MB reclaimable**)
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and the Options menu. They were shot after a real permission grant and over the generated
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demo library (`tools/make-demo-photos.py`), so neither the "Photo access needed" banner nor
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a personal photo is in frame; the demo library is deleted from the test device again once
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the captures are done.
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Upload the four, then drag **03-results** to first place — the results screen is the one
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that sells, and the empty state is the weakest opener.
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⚠️ Play rejects a screenshot whose longer side is more than 2× its shorter side, so a
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1080×2400 phone capture has to be cropped to 1080×2160;
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`tools/make-store-screenshots.sh` does exactly that (status and navigation bars only).
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- [x] **7-inch tablet screenshots** **[code]** — captured on a `Nexus 7 2013` AOSP Android 12 AVD
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(1200×1920 portrait, `sw600dp`) and normalised to `store-assets/screenshots/tablet-7in/`
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(git-ignored) with `FORM_FACTOR=tablet-7in ./tools/make-store-screenshots.sh`: the same four
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screens as the phone set, over the same generated demo library — empty state, scanning
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(*“Looking for visually similar photos…”* 20 / 22), results (**2 duplicate groups, 16 of 22
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photos, 43.7 MB reclaimable**, scanned in 39.7 s) and the Options menu (✓ on *Balanced*).
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Play asks for **at least 4 screenshots** on tablets, so four is the floor, not the target.
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📋 A tablet frame is already inside Play's 2:1 cap, so this form factor deliberately crops
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**0 px** of system chrome; the tablet captures are the raw screencaps, flattened to 24-bit.
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- [x] **10-inch tablet screenshots** **[code]** — same run on a `medium_tablet` AOSP Android 12 AVD
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(1600×2560 portrait, `sw800dp`), normalised into `store-assets/screenshots/tablet-10in/` with
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`FORM_FACTOR=tablet-10in`: scanning at 20 / 22 and the same **2 groups · 16 of 22 photos ·
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43.7 MB reclaimable** results screen, scanned in 53.1 s.
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⚠️ Both AVDs ran in **pure software emulation**, because this machine exposes no `/dev/kvm`
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(`-accel off -no-window -gpu swiftshader_indirect`): ≈3 min to boot and 1–12 s per screenshot.
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`hide_error_dialogs` was turned on and animations off, because under software emulation SystemUI
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raises an ANR dialog that would otherwise sit in frame. Full recipe:
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[STORE_LISTING](STORE_LISTING.md) › Screenshots › 7-inch and 10-inch tablets.
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- [ ] Category: *Tools* (or *Photography* — pick it **before** the tags, because it shapes the
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*Suggested tags* list). Tags: **max 5, from Play's own list, not typed freely — and only two
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are honest for this app: *Photography*, plus optionally *Privacy & security*.** Play's
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taxonomy contains no duplicate/cleanup tag at all, so do not pad the field with
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*Photo editor* just to fill it; the reasoning is in
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[STORE_LISTING](STORE_LISTING.md) › Category and tags.
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## 5. Policy and compliance
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- [ ] Host [PRIVACY.md](../PRIVACY.md) at a public URL and paste that URL into the
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Play Console. **This is mandatory** because the app accesses photos. The contact address
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in it is final (`softwareapp.hb@gmail.com`), so the file publishes as-is.
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**Hosting half done (2026-10-14):** the working copy is published to the Gitea instance as
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[`fishfacegit/foto-duplicate-finder`](https://gitea.softwareapp-hb.de/fishfacegit/foto-duplicate-finder)
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(`origin` = `ssh://git@gitea-container.incus:2222/fishfacegit/foto-duplicate-finder.git`), so
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the policy now has a public, login-free URL:
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- **rendered HTML (use this one in the Console):**
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`https://gitea.softwareapp-hb.de/fishfacegit/foto-duplicate-finder/src/branch/main/PRIVACY.md`
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- raw `text/plain` fallback:
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`https://gitea.softwareapp-hb.de/fishfacegit/foto-duplicate-finder/raw/branch/main/PRIVACY.md`
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What is left is the Console paste: open the URL in a private window to prove it needs no
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login, then put it in **App content › Privacy policy**. A dedicated HTML page (the landing
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page would do) reads better than a file view inside the repo; any static host works the same
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way, the requirement is only that the URL is public, stable and readable without an account.
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> **Note on Play's automatic translation:** it translates the *store listing*, not
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> the hosted policy. If you want the policy in another language, host a translated
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> copy yourself and link it from the listing.
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- [ ] Complete the **Data safety** form:
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- *Does your app collect or share any required user data types?* → **No**.
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- Data types accessed: **Photos** — processed on-device only, not collected.
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- *Is all user data encrypted in transit?* → N/A (no transmission).
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- *Do you provide a way for users to request data deletion?* → Uninstalling
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removes all app data.
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- The **paid** model changes none of the above: the purchase happens in the Play Store app, not in
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this one. Play's own guidance is that using a payment service such as *"Google Play's billing
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system"* to complete transactions does **not** require declaring the data that service collects
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in connection with its processing — and this app contains no payment code at all, so it receives
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nothing either way. Re-read that if a Billing dependency is ever added
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(step 9); the app's own answers would still be "no", but the *purchase handling* would move
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into the app and the answers would need a fresh look.
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- [x] Confirm the **permission set** the Console will show. **[code]** done 2026-10-13: `aapt2 dump
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badging` on the release APK reports exactly the table below (plus
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`…DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`) — and **no `INTERNET`**. Re-check from the
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*merged* release manifest rather than the source one after any dependency change, so nothing
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a library quietly adds slips past:
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| Declared permission | Why | From |
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|---|---|---|
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| `READ_MEDIA_IMAGES` | read the photo library | app |
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| `READ_MEDIA_VISUAL_USER_SELECTED` | Android 14 partial access | app |
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| `READ_EXTERNAL_STORAGE` (`maxSdkVersion=32`) | same, on Android ≤ 12 | app |
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| `WRITE_EXTERNAL_STORAGE` (`maxSdkVersion=29`) | legacy delete on Android 10 only | app |
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| `FOREGROUND_SERVICE`, `FOREGROUND_SERVICE_DATA_SYNC` | keep a scan alive | app |
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| `POST_NOTIFICATIONS` | scan-progress notification | app |
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| `…DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION` | framework-generated, not user-facing | AndroidX |
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Deliberately **absent**: `INTERNET` and `MANAGE_EXTERNAL_STORAGE`. Both are
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load-bearing for the "nothing leaves the device" claim, so re-check after any new
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dependency:
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```bash
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./gradlew :app:processReleaseMainManifest
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grep -A1 '<uses-permission' \
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app/build/intermediates/merged_manifests/release/processReleaseManifest/AndroidManifest.xml \
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| grep -oE 'android.permission.[A-Z_]+' | sort -u
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```
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(Match `<uses-permission` only. A bare `android.permission.` grep also picks up
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`android.permission.DUMP`, which AndroidX puts on its profile-installer *receiver* —
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a component restriction, not a permission the app requests.)
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- [ ] Answer the **Photo and video permissions** declaration in the Console. The app
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requests `READ_MEDIA_IMAGES` (plus `READ_MEDIA_VISUAL_USER_SELECTED` for Android 14
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partial access) and deletes only user-selected files through the system dialog.
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Paste:
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> Foto Dup Finder is a photo-cleanup tool. Reading the photo library **is** its core
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> functionality: it compares photos on the device to find exact and near duplicates
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> and lets the user remove the copies they select. Nothing is uploaded — the app
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> declares no network permission. Deletion always goes through the system consent
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> dialog (`MediaStore.createDeleteRequest`); the app never requests
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> `MANAGE_EXTERNAL_STORAGE`.
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- [ ] Declare the **foreground service type**. This is the release-blocking item for the
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Android 14+ review. **[code]** The manifest already matches what you will declare:
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| Where | Value |
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|---|---|
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| `AndroidManifest.xml` | `<uses-permission android:name="android.permission.FOREGROUND_SERVICE_DATA_SYNC" />` |
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| `AndroidManifest.xml` | `<service android:name=".service.ScanService" android:foregroundServiceType="dataSync" android:exported="false" />` |
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| `ScanService.kt` | `ServiceCompat.startForeground(…, ServiceInfo.FOREGROUND_SERVICE_TYPE_DATA_SYNC)` |
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| `ScanService.kt` | `onTimeout()` stops the scan at Android 15's 6-hour `dataSync` cap |
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In the Console go to **App content › Foreground service permissions**, select
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**Data sync**, and paste:
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> The app finds duplicate photos on the device. The user starts a scan and may leave
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> the app while it runs; the foreground service keeps that user-initiated scan alive
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> and shows its progress. The scan reads the photo library and writes a small local
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> index of file hashes. It performs no network access and transfers no data.
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The declaration is **per type**: if a new foreground-service type is ever added to
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the manifest, it has to be declared here too.
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- [ ] Complete the **content rating** questionnaire (no objectionable content →
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typically rated Everyone / 3+).
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- [ ] **App access** → *All functionality is available without special access*: no login, no
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account, nothing gated.
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- [ ] **Ads** → *No, my app does not contain ads* (and no ad SDK in
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`gradle/libs.versions.toml` to contradict the answer).
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- [ ] Select the target audience (not designed for children).
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- [ ] Answer the remaining *App content* declarations **No** / not applicable: news app,
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government app, financial features, health, COVID-19 contact tracing.
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- [ ] Accept the *Developer Program Policies* and *US export laws* declarations.
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## 6. Testing before production
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- [ ] Create an **internal testing** track and add yourself as a tester; install via
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the Play link on a real device.
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- [ ] Test on the oldest supported Android version you can (minSdk 26) and on the
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newest you have (Android 16 / API 36).
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- [ ] Test the permission flows:
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- [ ] Deny access — app must not crash and must explain what is needed.
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- [ ] Android 14+ **partial access** ("Select photos") — banner appears and the
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app scans the subset.
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- [ ] Grant full access — scan works.
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- [ ] Test deletion:
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- [ ] Move to trash (Android 11+).
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- [ ] Permanent delete (Android 11+).
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- [ ] Refuse the system dialog — nothing is deleted, the app says so.
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- [x] Test with a library of several thousand photos to sanity-check scan time. **[code]** done on
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the test device: the 5,363-photo library scans in **20.2 s cold / 11.0 s warm**, and the
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screenshot run over 5,385 photos finished in **11.1 s** (6 unreadable files skipped).
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- [ ] Verify no crashes in *Play Console > Quality > Android vitals* after rollout.
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## 7. Release notes ("What's new") and rollout
|
||
|
||
⚠️ **Which block applies first:** `versionCode` is already **2** (`versionName` 1.0.1), because
|
||
1.0.1 was cut before anything reached Play — so the *first* upload is 1.0.1 and takes the
|
||
**initial release** block. The 1.0.1 block below applies only once 1.0.0 exists on a track.
|
||
|
||
|
||
Release notes are **not stored in this repo** — they are typed into the Play Console
|
||
for each release.
|
||
|
||
Where:
|
||
|
||
- Production: **Test and release > Production**, then **Create new release**
|
||
- Testing: **Test and release > Testing > Internal / Closed / Open testing**
|
||
|
||
Rules (per Google's *Prepare and roll out a release* guide):
|
||
|
||
- Up to **500 Unicode characters per language**.
|
||
- Language tags go on their own line, wrapping the text — a block starts with a line
|
||
containing `<en-US>` and ends with a line containing `</en-US>`. Several
|
||
`<lang>` blocks can be entered together.
|
||
- Notes belong to a **release**, so every track has its own; "Copy from a previous
|
||
release" avoids retyping.
|
||
- Google explicitly forbids using release notes for **promotion or to solicit user
|
||
actions** — keep them factual about what changed.
|
||
- For app updates list only user-visible changes; the full developer history belongs
|
||
in [CHANGELOG.md](../CHANGELOG.md).
|
||
|
||
Ready-to-paste block for the first release:
|
||
|
||
<en-US>
|
||
Initial release.
|
||
|
||
• Finds exact and near-duplicate photos
|
||
• Suggests which copy to keep
|
||
• Moves photos to the trash or deletes them via the system dialog
|
||
• No ads, no account, works fully offline
|
||
</en-US>
|
||
|
||
Ready-to-paste block for **1.0.1** (the scan-robustness patch):
|
||
|
||
<en-US>
|
||
• Fixed a scan that could appear to stop on very large photo libraries
|
||
• The app now recovers gracefully when the photo library is temporarily unresponsive
|
||
</en-US>
|
||
|
||
- [ ] Upload the `.aab`, paste the notes above, and roll out to **internal** →
|
||
**closed** → **production** (staged rollout recommended).
|
||
- [ ] Monitor Android vitals and reviews; respond to feedback.
|
||
|
||
## 8. Post-launch maintenance
|
||
|
||
- [ ] Play requires new apps/updates to target recent API levels (API 36 from
|
||
August 2026 **[code]**). Re-check this requirement each year and bump
|
||
`targetSdk`.
|
||
- [ ] Watch for newer AGP; when it supports it, update `compileSdk` to 37 and bump
|
||
the Compose BOM and Coil together (see the version note in the README).
|
||
- [ ] Optionally add crash reporting later — but note this would change the Data
|
||
safety answers, so weigh it against the "no data leaves the device" promise.
|
||
|
||
## 9. Monetisation — decided: one-time paid app, no billing
|
||
|
||
**The decision is made: Foto Dup Finder is a one-time paid app** (rationale, the €2.99 base price,
|
||
the €1.49 launch sale and the irreversibility rule: [STORE_LISTING](STORE_LISTING.md) › App pricing).
|
||
The Console work is in step 4; **nothing in this repository changes**, because a price on the listing
|
||
adds no code, no permission and no Data Safety answer — which is exactly what a free app with a Pro
|
||
unlock could not claim.
|
||
|
||
Standing rules:
|
||
|
||
- **Ads: never.** Every ad SDK needs the `INTERNET` permission to fetch anything, and the
|
||
merged-manifest check in step 5, [PRIVACY.md](../PRIVACY.md) and the Data Safety answers all rest
|
||
on that permission being absent.
|
||
- **In-app purchases: deliberately absent.** If that ever changes, the requirement is Play Billing
|
||
**8+** (latest published: 9.1.0, with an extension available to Nov 1, 2026). Worth knowing before
|
||
the decision is re-litigated: the **Billing Library itself does not add `INTERNET`** —
|
||
`com.android.billingclient:billing:9.1.0`'s manifest declares only `com.android.vending.BILLING`
|
||
and `<queries>` for the billing service, which was checked by unpacking the AAR. What *would*
|
||
change is the store copy (the "pay once" line), `PRIVACY.md`, the acknowledgement/restore flow, and
|
||
the fact that a purchase can only be verified on an internal testing track — never locally.
|
||
- **Refunds and support** follow Play's policy for a paid app; keep the contact address in
|
||
[PRIVACY.md](../PRIVACY.md) current.
|