Files
foto-duplicate-finder/docs/ROADMAP.md
T
SoftwareApp 1cb188a56b docs: follow the asset publication through the documents that described it
Committing the store assets changed a rule that four files stated, so they now state the new one
instead of contradicting the tree:

- STORE_LISTING: "screenshots are not committed" becomes what is committed, why it is safe (every
  published frame is generated demo content), and what is still deliberately out of git (raw
  captures, demo photos, the video's milestone PNGs). It also spells out the public URL pattern,
  because that is now the deployment step rather than a footnote.
- PLAY_RELEASE_CHECKLIST: the two "(git-ignored)" annotations on the screenshot directories become
  "(committed)", and step 5's video item carries the exact link to paste plus what was verified
  about it (200, video/mp4, Content-Disposition: inline, sha256 match) and the two traps in using
  it (pinned to main, so a re-shoot overwrites in place; and replacing it at all means resubmitting
  the declaration).
- ROADMAP: M10 no longer claims the screenshots are left uncommitted, and the declaration's blocker
  row loses its "hosting remains" clause - the file is published, so only pasting is left.
- README: says where the link comes from, so the next reader does not go looking for a host.
2026-10-14 13:22:38 +02:00

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# Roadmap
Foto Dup Finder is built against a fixed milestone plan (**M0–M10**). This file is the
single source of truth for what is done and what remains. Before this file existed the
plan lived only in developer notes, and the [CHANGELOG](../CHANGELOG.md) refers to
milestone labels (`M7`, `M8`).
Legend: ✅ done · 🚧 in progress · ⏳ not started · 💡 candidate (proposed, not scheduled)
## Milestones
| # | Milestone | Status | Evidence / notes |
|---|---|---|---|
| M0 | Toolchain & scaffold | ✅ | User-local SDK, Gradle 9.3.1 + AGP 9.1.0, wrapper and version catalog, empty debug APK builds |
| M1 | Pure-Kotlin duplicate engine + JVM tests | ✅ | SHA-256 quick/full hashing, pHash + RGB dHash, union-find grouping, Exact/Balanced/Aggressive policies; tests under `app/src/test` |
| M2 | Data layer | ✅ | MediaStore query, coroutine-parallel hashing, incremental SQLite hash index, permission + partial-access handling |
| M3 | Compose UI | ✅ | Scan progress, grouped results with thumbnails, two-step staging, selection helpers |
| M4 | Safe deletion | ✅ | `MediaStore.createDeleteRequest` / `createTrashRequest`; legacy direct delete on Android 10 |
| M5 | Performance pass | ✅ | Size short-circuit, provider-thumbnail hashing, batched hashing (folded into M2/M3) |
| M6 | Release config & Play readiness | ✅ | R8/minify, optional signing, `.aab`, [PLAY_RELEASE_CHECKLIST](PLAY_RELEASE_CHECKLIST.md), [PRIVACY.md](../PRIVACY.md), README |
| M7 | On-device validation & hardening | ✅ | Foreground `dataSync` service, one failure boundary per file, `core/DecodeMath`, hostile fixtures ([EDGE_CASE_TESTING](EDGE_CASE_TESTING.md)), `versionName` → 1.0.0 |
| M8 | Localisation groundwork | ✅ | Every user-visible string in `res/values/strings.xml` with real `<plurals>`, shared `text/TextRes.kt`; **English is the only locale** |
| M9 | Monetisation | ✅ | **Decided: a one-time paid app** — no free tier, no trial, no subscription and no in-app purchase, so there is **no Billing code** and no new permission. Checked before deciding: `com.android.billingclient:billing:9.1.0`'s manifest declares only `com.android.vending.BILLING`, so IAP would *not* have added `INTERNET` either — but a price on the listing is the one model that changes nothing at all about the "no internet permission" claim. Base price **€2.99** one-time with a **50% launch sale at €1.49**, both set in the Console (*Products > App pricing*). €1 as the *base* price was considered and rejected: a sale can always be added, but a low anchor cannot be undone, and a paid app's first transaction is its only transaction. Free → paid becomes impossible after the first upload, so this had to be settled before release. Rationale, copy changes and Console steps: [STORE_LISTING](STORE_LISTING.md) › App pricing, [PLAY_RELEASE_CHECKLIST](PLAY_RELEASE_CHECKLIST.md) step 4 |
| M10 | Store assets | ✅ | `tools/make-store-assets.sh` renders the 512×512 icon and the 1024×500 feature graphic from the app's own vectors; `tools/make-store-screenshots.sh` normalises device captures to Play's 2:1 limit, one directory per form factor (`phone` → 1080×2160, `tablet-7in` → 1200×1920, `tablet-10in` → 1600×2560); `tools/make-demo-photos.py` generates the photo library the results captures are taken over, so no real photos are published; all listing copy is drafted and length-checked in [STORE_LISTING](STORE_LISTING.md). The phone set was re-shot on a real device after a real permission grant, and the two tablet sets were captured on AOSP AVDs (see the blocker below); the finished assets — icon, feature graphic, the twelve normalised screenshots and the demonstration video — are committed, so Gitea serves them publicly and pushing is the deployment step |
## Release blockers (work that is not a numbered milestone)
| Item | Detail |
|---|---|
| ~~Large-library scan stall~~ ✅ **fixed — verified on device** | The 5,363-photo library used to freeze at *“74 / 100 · Comparing file signatures…”* (a **blocked syscall**: zero CPU, workers sleeping). `BoundedCall` now abandons a stuck provider call **and** trips a stall breaker after three consecutive timeouts. **Verified on the real test device (Android 12 / MIUI): the scan completes — 20.2 s cold, 11.0 s warm, 15 groups, 6 unreadable — where it used to hang.** Covered by `BoundedCallTest` and `ScanEngineEndToEndTest` |
| ~~Unreleased `BoundedCall` fix~~ ✅ | The provider-call deadline shipped in **1.0.1** (`versionCode` 2) |
| **Play Console: foreground-service declaration** | Declaring the `dataSync` type (App content › Foreground service permissions) is release-blocking. **[code]** the manifest already declares it, [PLAY_RELEASE_CHECKLIST](PLAY_RELEASE_CHECKLIST.md) step 5 carries all four things the form asks for (description, defer/interrupt impact, use case **Local processing: Other**, video link), and the **video now exists**: recorded on the test device on 2026-10-14 with `INSTALL=0 WARMUP=0 tools/record-fgs-demo.sh`, then verified frame by frame rather than assumed — intro at 0 s, the scan starting, **~6 s of the shade with the live "Finding duplicate photos / Looking for visually similar photos… / CANCEL" notification while the scan kept running**, and the results at the end. It is committed, and that is what published it: Gitea serves the raw file with `Content-Type: video/mp4` and `Content-Disposition: inline`, verified by hash from outside the network, so pasting that URL into the declaration is all that is left. Two details of the take are recorded in step 5 because they each cost an attempt: a *warm* scan is 5.4 s, shorter than the shade takes to open, so `WARMUP=0` films the cold one; and MIUI refuses `adb install` outright, so `INSTALL=0` records with the build already on the device. On a KVM-less emulator the same video cannot be made at all: every scan start dies as `am_crash … ForegroundServiceDidNotStartInTimeException` → *Force finishing activity* with no `am_kill`, i.e. emulation is too slow to reach `startForeground()` inside Android's budget (QEMU's `-icount` clock dilation made it work once, not reproducibly) |
| **Remaining Play paperwork** | Console actions only, no code: the **first upload + Play App Signing enrolment**, the **hosted privacy policy URL** (the working copy is now published to Gitea as [`fishfacegit/foto-duplicate-finder`](https://gitea.softwareapp-hb.de/fishfacegit/foto-duplicate-finder), so the policy renders at a public, login-free URL and only the Console paste is left), **Data safety**, the **Photo/video permissions** declaration, the **content rating / audience / app access / ads / export** questions, and the **listing copy + the three screenshot sets** (phone, 7-inch and 10-inch, all captured), plus the **paid-app setup**: a payments profile with tax rates, the €2.99 price and the 14-day €1.49 launch sale on *Products > App pricing* — the price must be set before the first upload, because free → paid is not possible afterwards (M9). Keystore, `versionCode`, listing copy, graphics, permission audit and the signed `.aab` (`sha256 f8e6a29a…`) are all in place; rollout goes internal → closed → production. Step-by-step: [PLAY_RELEASE_CHECKLIST](PLAY_RELEASE_CHECKLIST.md) |
| ~~Store screenshots need one re-shoot~~ ✅ **done — verified on device** | The old captures showed the *Photo access needed* banner (an app-op is not a grant) and `03-results.png` showed the developer's own library. After a real grant the set was re-shot over the generated demo library: **01-empty** (no tap needed — results and selection live in `ScannerViewModel`, so force-stop + relaunch returns to the empty state with the grant still in place), **02-scanning** (`5353 / 5385`), **03-results** (**17 groups, 54 of 5385 photos, 83.5 MB reclaimable**; the headline group's 43.1 MB out-ranks the device's own 39.8 MB, so no real photo is in frame) and **04-options**. Captures are taken by watching for UI **text** changes, because MIUI refuses synthetic taps (`INJECT_EVENTS`). The demo library is deleted from the test device afterwards — MediaStore **5,386 → 5,364** rows, and the 22 stale rows it leaves in the hash index are pruned by `PhotoIndexStore.pruneTo` on the next scan. Deliberately not captured: the staged state and the system confirmation dialog, because staging clears the demo group and would put real photos back in frame. Details: [STORE_LISTING](STORE_LISTING.md) |
| ~~Tablet store screenshots outstanding~~ ✅ **done — captured on AVDs** | Play has a **7-inch tablet** and a **10-inch tablet** screenshot slot of its own (asking for **≥ 4** screenshots on large screens). Both are now captured on AOSP Android 12 AVDs — `Nexus 7 2013` (1200×1920, `sw600dp`) and `medium_tablet` (1600×2560, `sw800dp`) — because this machine exposes no `/dev/kvm`: they ran in **pure software emulation** (`-accel off -no-window -gpu swiftshader_indirect`), ≈3 min to boot, with `hide_error_dialogs` on so SystemUI's ANR dialog could not sit in frame. Four screens per tablet over the same generated demo library: empty, scanning (20 / 22), results (**2 groups · 16 of 22 photos · 43.7 MB reclaimable**, 39.7 s / 53.1 s) and Options. `tools/make-store-screenshots.sh` is form-factor aware (`FORM_FACTOR=phone\|tablet-7in\|tablet-10in`) and the tablet form factors crop **0 px** of chrome, because a tablet frame is already inside Play's 2:1 cap. Recipe: [STORE_LISTING](STORE_LISTING.md) |
| **Device-only verifications** | RAW/DNG files, a *real* iPhone HEIC with a non-upright EXIF orientation, permission revoked mid-scan, and the Android 14 “Selected photos” flow. ✅ The **index-reuse** check is done: after a scan the index holds **5,363 rows, 5,357 with a perceptual hash**, and a second scan runs in **11.0 s vs 20.2 s** cold |
## Candidate milestones (proposed, not scheduled)
| Candidate | Rationale |
|---|---|
| **Colour signature** | Flat-colour images (blank scans, dark UI screenshots) hash identically regardless of colour, so they are reported as mutual duplicates — see the “Known gap” in [EDGE_CASE_TESTING](EDGE_CASE_TESTING.md). A small colour histogram is orthogonal to the grayscale structure hash, and the benchmark harness already has an implementation to measure against |
| **Video support** | Only images are scanned today (README “Known limitations”) |
| **“Similar shots” section** | Bursts / same-subject shots as a separate, never-pre-selected list. Needs a different algorithm and must not feed the deletion flow |
| **Warm-scan speed** | A second scan is faster (11.0 s) but its “similar” stage still costs ~10 s even though all 5,357 perceptual hashes are cached — the per-photo `withTimeoutOrNull` wrapper still runs for all 5,363 photos. Profiling this could make an unchanged library re-scan in well under a second |
## Suggested order
1. ✅ **Done** — the scan-stall hardening and the `BoundedCall` fix shipped as **1.0.1**
(`versionCode` 2). Only the on-device re-check of the 5,363-photo scan remains.
2. Finish the Play Console paperwork and roll out through **internal → closed → production**.
3. ✅ **Done** — **M10 store assets**: the icon and feature graphic are generated from the
app's own vectors, the screenshot normaliser enforces Play's 2:1 limit, the listing copy is
drafted and length-checked, and the demo library that keeps real photos out of the results
capture is generated and validated. The re-shoot after a real permission grant is done as well
(see blockers): four captures, normalised to 1080×2160. The normaliser is form-factor aware too,
and the 7-inch and 10-inch tablet sets were captured on AOSP AVDs in software emulation
(1200×1920 and 1600×2560), so all three screenshot sets now exist.
4. **Colour signature** — the flat-colour false-positive fix.
5. ✅ **Done** — **M9 monetisation**: decided as a **one-time paid app (€2.99, launched with a 14-day
50% sale at €1.49)**, which needs no code at all. The remaining work is Console-only — a payments
profile, the price and the launch sale on *Products > App pricing* — and the price must happen
before the first upload, because free → paid stops being possible once the app has been offered
for free.
Deliberately deferred: **video support** and the **“similar shots”** section.