# Monetisation ## The decision **File Manager is a one-time paid app.** No ads, no subscription, no in-app purchases, no free tier and no trial. The price lives on the Play listing, not in the build — so there is no Billing client, no `com.android.vending.BILLING` permission, and no purchase code in the APK. That is not a detail: it is what keeps the "no network permission, nothing leaves your device" claim true in the *shipped artefact* rather than merely in the source. ## Price | | Value | |---|---| | Base price | **€4.49** | | Launch price | **€2.29** (≈49% off) for the first **14 days** | | Model | One-time purchase, all features, no unlocks | Both are set in the Play Console under *Products › App pricing*. Nothing about them is in this repository, and nothing about them needs to be: changing the number is a Console edit, not a release. ### Why €4.49 - **Anchors.** The only comparable *pure-paid* file manager on Play is MiXplorer Silver at **€6.99**. Everything else is free with ads or free with a €3–5 one-time unlock (Solid Explorer, FX+, X-plore, Cx). €4.49 sits below the premium paid rival and above the free tier's unlock price, which is where "no ads, no account, no network" earns its keep. - **Scope.** A file manager is a daily-use tool across every app on the device, not a single-purpose utility. A one-shot photo-deduplication tool is reasonably priced at €2.99; a file manager does more, more often. - **Headroom.** It is much easier to discount a €4.49 base than to raise a €2.49 one. The base price anchors future sales; the sale cannot anchor the base. ### Why a launch price A temporary lower price gives early adopters a reason to commit and — more importantly — produces the first reviews, which a paid app needs far more than a free one does. Once the window closes, the price returns to €4.49. The same discount can be repeated for any later milestone; the base price never has to move. **Keep it honest:** the launch price is a genuine time-boxed reduction, not a permanent "discount" — a base price that never applies is just a two-tier price with extra steps. ### ⚠️ This decision is irreversible in one direction Play's own wording: *"You can change your app from paid to free. Once your app has been offered for free, the app can't be changed to paid."* So: - The price **must be set before the first upload**. - Paid → free remains possible later if the strategy changes. - Free → paid never does. ## Why not the alternatives | Option | Rejected because | |---|---| | Free with ads | The product's whole pitch is "no clutter". Ads in a file manager are also a privacy problem — every ad SDK wants `INTERNET` and an advertising ID. | | Free with a one-time unlock (IAP) | Would add the Billing client and the `BILLING` permission, require purchase-state plumbing and a restore path, and make the app's own "works offline forever" promise contingent on a Play check. | | Subscription | Nothing here is a recurring service. Users are paying for a tool they already own a copy of. | | Free | M9 exists to fund the work. See the irreversibility note: once free, never paid. | ## What is in the build — verified, not assumed ```bash # None of these may return anything: grep -rniE 'billing|vending' app/src gradle/ app/build.gradle.kts $ANDROID_HOME/build-tools/36.0.0/aapt2 dump permissions \ app/build/outputs/apk/release/app-release.apk | grep -i billing ``` Checked 2026-10-14 against the release APK: **no billing reference in the source, no Billing dependency in the version catalog, no `com.android.vending.BILLING` permission, and no `INTERNET`**. See [PLAY_RELEASE_CHECKLIST](PLAY_RELEASE_CHECKLIST.md) step 7. ## Console steps 1. Create a **payments profile** (identity, tax, bank details) for the developer account. 2. In the Play Console, on the app's *App pricing* page, set the base price to **€4.49** (Play fills in local equivalents; review the suggested prices rather than accepting them blindly). 3. Set the **launch price of €2.29**, and diarise changing it back after 14 days. 4. Do all of the above **before the first upload**.