M10: store assets - Plain Files naming, generated icon/feature graphic, listing copy
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#!/usr/bin/env bash
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#
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# Generates the Google Play store graphics from the app's own icon vectors.
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#
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# ./tools/make-store-assets.sh [output-dir] # default: ./store-assets
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#
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# Produces, matching Play's asset specs:
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# icon-512.png 512 x 512 32-bit PNG *with* alpha (ours is full-bleed,
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# so every pixel ends up opaque anyway)
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# feature-graphic-1024x500.png 1024 x 500 24-bit PNG, no alpha
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#
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# Output lands in ./store-assets/ *inside* the repo, never in $HOME: the editable sources are
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# the SVGs in tools/store-assets/ and these PNGs are the files that get uploaded to the Play
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# Console, so they belong with the release they were made for. Pass a directory to override.
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set -euo pipefail
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here="$(cd "$(dirname "$0")" && pwd)"
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repo="$(dirname "$here")"
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out="${1:-$repo/store-assets}"
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mkdir -p "$out"
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render() { # <svg> <width> <height> <filename> <keep-alpha|flatten>
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local svg="$1" width="$2" height="$3" name="$4" mode="$5"
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inkscape "$svg" \
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--export-type=png --export-width="$width" --export-height="$height" \
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--export-filename="$out/$name" >/dev/null 2>&1
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if [ "$mode" = keep-alpha ]; then
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# Play asks for a 32-bit PNG here. The SVG's background rect covers the whole
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# canvas, so the alpha channel is fully opaque — no accidental transparency.
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magick "$out/$name" -alpha on PNG32:"$out/$name"
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else
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magick "$out/$name" -background '#1565C0' -alpha remove -alpha off PNG24:"$out/$name"
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fi
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printf ' %s ' "$out/$name"
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magick identify -format '%wx%h %[channels] %b\n' "$out/$name"
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}
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echo "Writing store assets to $out"
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render "$here/store-assets/icon.svg" 512 512 icon-512.png keep-alpha
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render "$here/store-assets/feature-graphic.svg" 1024 500 feature-graphic-1024x500.png flatten
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echo "Done. Screenshots: ./tools/make-store-screenshots.sh # reads store-assets/raw-screenshots/phone/"
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