M10: store assets - Plain Files naming, generated icon/feature graphic, listing copy
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@@ -31,6 +31,21 @@ upload needs a **higher `versionCode`** than every previous upload.
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### Added
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- **M10 — store assets.** The app is named **Plain Files** (one string; the `applicationId`
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was already locked in M0). `tools/make-store-assets.sh` renders the 512×512 RGBA icon and
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the 1024×500 RGB feature graphic from the app's own icon vectors, so the store icon *is*
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the launcher icon rather than a lookalike that drifts after the next rebrand.
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`tools/make-store-screenshots.sh` normalises `adb` captures to Play's 2:1 limit per form
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factor — a phone at its native 1080×2400 is 2.22:1 and would be rejected outright.
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[docs/STORE_LISTING.md](docs/STORE_LISTING.md) has the ready-to-paste copy, length-checked
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against Play's limits, plus the permissions paragraph that the `MANAGE_EXTERNAL_STORAGE`
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declaration requires. The feature graphic's copy was verified to survive Play's
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centre-square crop by cropping the rendered PNG, not by trusting the arithmetic.
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**Not finished:** the screenshots themselves. The generator and the raw-capture
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directories are in place, but no captures have been taken, so `store-assets/screenshots/`
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is still empty. The listing is publishable except for that.
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- **M9 — monetisation.** Decided: a **one-time paid app at €4.49, with a 14-day launch price
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of €2.29**, both set in the Play Console. No ads, no subscription and no in-app purchases —
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which means no Billing client, no `com.android.vending.BILLING` permission and no purchase
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