Add a two-pane layout for large screens, and re-shoot the tablet sets
A window at or above Material expanded breakpoint (840dp) now splits into a master pane and a detail pane: tapping a row highlights it and the second pane shows a folder children, or a preview plus the metadata for a file. Opening moves to a double tap on wide windows only; phones (~411dp) and the 7-inch in portrait (~600dp) keep their layout and their tap behaviour. Found while taking the tablet screenshots: the app had no large-screen layout at all, so on a 2560x1600 canvas every row was 2560px wide with its content stranded in the left ~240px. The tablet sets are re-shot on this build. That also caught a blank capture (7-inch 01-roots) that had already been committed: a headless AVD draws its system bars before Compose composes its first frame, so the file was not obviously empty. make-store-screenshots.sh now measures each capture app area and refuses to normalise one that is blank.
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@@ -31,6 +31,20 @@ upload needs a **higher `versionCode`** than every previous upload.
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### Added
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- **A two-pane layout for large screens.** A window at or above Material's "expanded"
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breakpoint — 840 dp, which a 10-inch tablet in landscape at 1280 dp clears — now splits
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into a master pane and a detail pane. Tapping a row highlights it, and the second pane
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answers "what is in there?" without a navigation step: a folder's children, or a preview
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plus the metadata for a file. Opening therefore moves to a double tap **on wide windows
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only**, because once there is somewhere to show a selection a single tap has to mean
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"show me"; phone (~411 dp) and 7-inch-portrait (~600 dp) windows keep the layout and the
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tap behaviour they already had. The root screen previews the main volume on arrival
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rather than leaving the second pane empty.
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Found while taking the tablet screenshots, where it turned out the app had **no**
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large-screen layout at all: on a 2560×1600 canvas every row was 2560 px wide with its
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content stranded in the left ~240 px.
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- **M10 — store assets.** The app is named **Plain Files** (one string; the `applicationId`
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was already locked in M0). `tools/make-store-assets.sh` renders the 512×512 RGBA icon and
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the 1024×500 RGB feature graphic from the app's own icon vectors, so the store icon *is*
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@@ -42,9 +56,13 @@ upload needs a **higher `versionCode`** than every previous upload.
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declaration requires. The feature graphic's copy was verified to survive Play's
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centre-square crop by cropping the rendered PNG, not by trusting the arithmetic.
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**Not finished:** the screenshots themselves. The generator and the raw-capture
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directories are in place, but no captures have been taken, so `store-assets/screenshots/`
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is still empty. The listing is publishable except for that.
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**Screenshots:** 5 phone shots at 1080×2160, 4 on a 7-inch tablet at 1200×1920 and 4 on a
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10-inch tablet at 2560×1600 — all 24-bit RGB with no alpha, inside Play's 2:1 cap. The
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tablet sets come from AOSP AVDs, because there was no tablet hardware to hand. The
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generator now measures every capture and refuses to normalise a blank one: a headless AVD
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that has not composed the app's first frame still draws its system bars, so a
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pure-background capture is not obviously empty — and one had already been committed
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before the check existed.
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- **M9 — monetisation.** Decided: a **one-time paid app at €4.49, with a 14-day launch price
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of €2.29**, both set in the Play Console. No ads, no subscription and no in-app purchases —
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